The world of higher education is evolving with the introduction of Artificial Intelligence (AI). There’s a lot of interest in how AI might change teaching and learning. But along with this interest, educators are facing challenges in integrating AI into their teaching, especially when it comes to course and assignment assessments.
Challenges of AI use in higher education
A key concern is the potential misuse or over-reliance on AI tools like ChatGPT by students, especially in tasks like summarizing articles or reflective writing. As AI becomes more sophisticated, there’s a growing fear that traditional methods of assessment, such as reflective writing on scientific articles, may become obsolete. There is the danger that students might rely solely on AI, bypassing the critical thinking and understanding that traditional exercises are designed to foster. This shift poses a significant threat to educational integrity, even as AI offers new avenues for innovative teaching. New ways of teaching and assessment are therefore needed.
Game-based learning as a solution
In this context, game-based learning offers an alternative approach to assessment. Educational games and simulations require active participation and decision-making from students and offer a type of assessment that remains beyond the reach of AI’s capabilities. This makes game-based learning a useful tool in assessing students’ understanding and application of course concepts.
Our solutions enhance assessment in the age of AI
Our company’s focus on game-based solutions for course and learning assessment offers a practical option in this context. Our games encourage students to apply their knowledge in simulated scenarios, testing their understanding in a more dynamic, interactive and AI cheat-proof way.
The adaptability of our learning games means they can be integrated into various teaching and assessment strategies. They allow for the direct evaluation of students’ decision-making and performance through gameplay. Additionally, our games include structured pre-tasks that encourage students to analyze the situation and devise their decision-making strategies utilizing relevant project management concepts and approaches.
After playing our games, students can engage in analyzing and presenting their strategies and outcomes. This approach not only supports their learning but also gives educators a clear view of their students’ practical application of course content and ensures that the actual knowledge and competences of the students are evaluated, minimizing also the risk of AI misuse.
In conclusion, as AI reshapes the educational landscape, game-based learning stands out as a vital tool. It not only counters the challenges posed by AI in traditional assessment methods but also offers a richer, more engaging way to evaluate and enhance student learning.
Author
Kirsi Aaltonen, Ph.D., LessonLab Oy